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Help me. Note: Reinke quest will not be cleared no matter how many times you complete it. This quest is bugged, after getting the next quest from Luci you will have nothing else to do with this dog ever again.

Simply ignore the shining yellow pointer on his head. Then talk to Luci again to claim this quest and activate the next one. Just talk to her to complete the quest and be teleported back to Luci. Talk to Luci again for next quest. Every time you take the wrong portal you will be sent back to Luci, hence you will start again. You need to go thru the portals, here is the sequence that worked for me left, right, left.

The item you are looking for is found near the waterfall, north of the map. See screenshot below. Once, you have the necklace it will send you back to Luci. Talk to her again for next quest. Just talk to him to complete the quest and be teleported back to Luci.

After completing it, speak to Lucy again. Your attacks have a chance to cause your melee attacks to regenerate mana for a short duration. You will be punished. Chance when struck to afflict the enemy with Wrath. Black Widow. An aura of increased Defense surrounds you. Bone Dragon. Lie down, weak soul.. A certain amount of MP is drained rather than HP when attacked. What a loser!

The Provoke effect will be applied. Bloodthirsty Slaughterer. Feel the power of my sword! Grand Master Hector's Card of Courage. By the force of darkness Cruel Tula. This abomination will give a new meaning to the word ''obliterate''. If nature can't protect my kind Wooden Devil. A mannequin of the Witch and the wrath of nature. Stone Gargoyle.

My awakening will be your end! Crazy Hagen. A being from the future made with a metal that doesn't yet exist. Devil Reviac. I resurrect the past like necromancers resurrect the dead.

Critical Rate This site was designed with the. Failure to gain enough points while completing all quests on a platform will result in you having to start the "Essence" quest again. The stones needed for Exploration take several minutes to respawn, you may find it easier to collect them in groups of 5 or follow a trail rather than wait around.

When an epic update rolls out the coin type will change along with the suit available, you can exchange unused old coins for new ones at a rate of The Epic 8. Unfortunately I have not come across minimum level requirements for these quests. They roll in packs of 5 and cast various debuffs including negative movement speed and poison. In this section I explain the importance of good communication between players, and tactics on finding out information about the enemy.

Each party needs orders from central command — somebody who gives the orders for formations, attacks, ambushes, etc. However, a party is not useful if they are separated. This leads to a lot of confusion. My suggestion is for everyone to pay attention to the little green dots. Your party should be clustered! Run as a group, if in a group of 8 and 2 is disconnected, go on. Otherwise, wait for having at least a good number of people before pressing on.

It is also up to the strategist to take into account these mishaps. Anyways, the importance of staying with your party is so that central command knows where you are on the map, and able to coordinate two or more parties at the same time effectively.

A few tactics I use:. This is also useful for advanced attacks to slow the enemy momentum, giving you time to set up defences. This gives you an inside look at distribution of forces. When the enemy moves ahead, they will leave at least one or two people behind to keep an eye on the dead spy because he can jump up with tears of gaia , this wastes enemy forces, although it does mean you have one less person to help with defence. They can provide valuable information like if a party has no healer, who is in what party, etc.

Formations Before you start thinking of Roman columns and Greek Phalanxes, I will tell you right now, I do not use either, as neither is effective in a game where people run through each other easily. Many already use some variation of formations: tanks in front, mage and healers in back. A simple one, works effectively, but ultimately this formation is no different from a human-wave tactic Superior numbers and power decides the outcome. My design for formations is based on achieving several goals: Setting up ambush, making it difficult for enemy to run past, and to reduce movement on my side to reduce lag.

My favourite formation defending controller 7 in PP — Wall hugging and Line: In the vanguard, one or two parties hugging the both walls of the hallway. In the back, a cluster formation wedge, line, you pick, as long as it covers a large area.

This will a reduce the effect of meteor shower b allow them to use ranged attacks in slowing down enemies, but give them a chance to run through. This is an important concept — always give enemies the illusion of being able to charge in instead of fight.

Roughly 1 minute after the first person has run through the vanguard, the vanguard becomes a line formation, 3 or 4 ranks deep to encourage fighting. Meanwhile, the charging enemies were wounded by the line are now facing another formation and are forced to fight it, because running through would be pretty much impossible. My estimation for the efficiency of this formation is that with equal levels, the defenders need only half as many people as attackers to successfully defend con7.

The reason for double line cluster is because most of the travelling is done in hallways for all dungeons, but a double line cluster can easily surround a room, which as mentioned earlier, is less laggy, and gives an upper hand in confusing enemy defences.

This formation is better known as the pincer formation in real life. Keep thinking up your own formations! There are many to use for special situations, just remember that wave after wave of brute force attacks are very ineffective.

Some guidelines for making formations:. Fidelity is always a problem for doing siege. A guild forever losing sieges will also have low morale, and not be too interested in next siege. A long siege that is looking more and more hopeless with each moment is especially a kick to morale. If the leader, or someone thought was invincible dies, boom, there goes morale. Morale is so important, because it makes people want to follow orders, it gives them the energy to forget about lag and do their part in siege.

Creating positive morale is pretty simple: lots of encouragements, lots of hurrahs, lots of laughing, keeping spirits high, and looking united. This bit is tricky. Tactic 1 — panic them. People hate getting hit, getting chipped, getting their pet killed, or seeing a bunch of red letters floating across their screen. It panics them. Tactic 2 — Ambush them a lot. By leading an enemy into an ambush over and over again, they will hesitate an attack, or if they do attack, do so with very little morale.

Speaking of morale and ambushes, it is an even bigger kick to their morale if you let them achieve a milestone easily, then quickly destroy their recent victory If you are on the defensive side, let them get into the last controller room, or the final room, then quickly destroy them and retake it easily.

Tactic 3 — Talk calmly with the fallen enemies, joke with them, have some laughs. Even if you are losing,tell them to step up the challenge a little bit. This unnerves them. MythicalHeroes battlecry , it makes them wonder. A soldier in the battlefield has some motivation to fight: protecting his country, serving his general, earning money, and in the case of games: because you want to kill people.

However, being a game, there are many real-life distractions: food, sex, and other media, that can take away the motivation to feel lag, get killed, and waste chips. Protect your own troops from these distractions by always giving them something to do — an important mission such as capturing a controller, defending a choke point, or reinforcing an advancing team.

Demoralize your enemies by talking about these distractions in front of them. A little unconventional, but this method of psychological attack can disarmmany people — especially those who are getting a lot of lag.

Now while the skill does not work on people, real provoking does. A general who is insecure, or facing tremendous stress, are more likely to respond to provocation, and make a mistake. Provoking the people at the front of a choke point barricade can get them to come out and face challenge away from the group. Provoking the healer will cause the healer to strike instead of heal; provoking the mightiestwarrior of the enemy will cause him to hunt you down, which in turn you can lead him away from his group.

A very powerful technique quite frequently overlooked is the tactic of waiting. Waiting can destroy a perfectly built formation. In this section we look atthe process of training people to fight as a unit, gathering people to fight as a unit, creating alliances to increase shared manpower, and getting mercenaries.

With increasing amount of soloers — people with high level pets generally, there has been general decrease in party cohesion. As we all should know by now, poor party cohesion is quite hellish. I have some tips for creating party cohesion:. Encourage people who will be in a siege party together. This creates a powerful feeling of unity. This would also help everyone pool together manpower, instead of having different parties each consisting only of their guild members.

Start gathering people for a siege from the moment you know somebody is going to be a siege.



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