What makes gw2 unique




















The additional extensions will unlock 2 more variations. These are skills that perform a wide range of tasks, like applying various buffs on you and your allies or applying debuffs on the enemy. As you level up your character, you unlock new utility slots- Slot 1 at level 11, Slot 2 at level 15, and Slot 3 at level Utility skills are based on profession, but some are also race dependent. Utility skills can range from damage block buffs to area healing, power boosts, immobilization of enemies, and traps that prevent your enemies from crossing a path.

It summons magical hammers that spin around you to create a shield, damaging any enemy who is struck by them. Elite skills cannot be used frequently and are reserved on the last slot of your skill bar. Elite skills can only be accessed once your character reaches level To be eligible for unlocking an Elite skill, you must first unlock the requisite healing and utility skills of a specific type. A nice example of a strong Elite skill is the Battle Standard, usable only by Warriors.

This summons a banner that revives fallen friends and lays the finishing blow on downed enemies, instantly killing them. It also grants periodical bonuses to nearby allies. You can reduce the recharge timer by picking the banner up. Certain unique skills and secondary abilities are exclusive to a given profession; these are called professional mechanics. All professions have a primary mechanic which might be a single mechanic, or a compound mechanic consisting of multiple basic mechanics working together.

An example of a professional mechanic is the Virtue of Justice for Guardians which causes you and your allies to burn the enemies upon attacking them. Warriors have access to Eviscerate which makes you leap at your foe to execute a crushing attack whose effects are boosted by your adrenaline level. A successful hit increases your might. Every character in this game has an endurance bar which is expended when you dodge an enemy attack.

Dodging can be done by double-tapping any of the movement keys or pressing the key bound to dodge default is V. Maximum endurance per character is , and dodging consumes 50, or 33 depending on the build and the class.

Dodging speed is fixed and moves you units over a period of 0. Certain traits will also activate upon dodging, like Selfless Daring with the Guardian class which heals nearby allies at the end of your dodge roll.

Or Unwavering Avoidance Revenant Class which rewards you with vigor if you successfully evade an incoming attack. Dodging is usually used to evade a powerful attack since you only have a limited endurance pool and dodging consumes a significant chunk of it. Obvious indicators are glowing eyes or an exaggerated attack animation. But you can set any skill slot to auto-attack, so you can activate this skill as soon as it is off cooldown if no other skill is being used.

You can also chain skills, using them in sequence at a rapid pace while attacking a single target. Getting knocked or stunned will interrupt your chaining of skills, as will pressing the wrong skill during the sequence.

Combos are also possible, often done by multiple characters from different professions. When you get yourself familiarized with the game I recommend putting an alternative binding on top of what is currently is set. Guild Wars 2 is an MMO that features a persistent world. Basically, this means that the state of the virtual game world continues to change and evolve internally even when no players are interacting with it.

The Living World is exactly what it sounds like. Episodes in Guild Wars 2 are just like episodes in a TV series- they include story missions and additional content that reflects the state of Tyria and its constant evolution. Sometimes, new mechanics and features are also introduced via living world updates. Certain episodes are locked, while others are unlocked.

In certain time periods or festivals, the episodes may be offered as a bundle at a lower price. Note: You can learn more about the Guild Wars 2 episodes and storyline across various seasons over here on the official wiki. You choose a race and gender, then a profession. Unlike most other MMOs, Guild Wars 2 lets you freely mix and match all sorts of races and professions. All 9 professions are available to each one of the 5 races. Except for your starting location in the world of Tyria, that is determined by the race you choose.

There are a total of 6 racial skills available to a character of each race. These vary depending on race but include a mix of the following- healing, utility, and elite skills. Each race has its own capital city and personal home instance located within the city. The early to mid-stage of your personal story is affected by which race you choose, and different races get different reactions from NPCs. Certain cultural armor skins are exclusive to specific races. As I mentioned earlier, every profession is open to every race.

Races exist only for your personal story and cosmetic value. The real classification comes from professions, and there are 9 of them.

The main reason I am recommending these 4 specifically is that they are very easy to learn due to the relatively simple mechanics and straightforward skill sets.

You have 5 races in the game, each a different species living in the continent of Tyria-. These mystical beings may be tiny, but their intellect is gigantic.

They are practitioners of powerful arcane spells and are experts on magitech. The Asuras have an unquenchable thirst for knowledge and learning new skills, planning to rule the world not through power, but with wit and wisdom. A newly introduced race, these are mysterious plant beings whose consciousness is connected together through a maternal figure- the Pale Tree. They are individual beings with their own emotions and personalities.

Constantly under threat from multiple factions and a world that heads further into the embrace of darkness with each passing day, the human society of Tyria is a scattered force. Ancient ruins of once-great cities and shrines act as reminders of a once glorious race, now striving to achieve equality with the rest of the world. An ancient race of towering northern hunters who were driven from their ancestral homeland of the glaciers by the Ice Dragon.

A proud race with only one goal in mind- retake what was once theirs, by staying true to their ideals and achieving victory at any cost. They live for the pleasure of the hunt, and no setback can dampen their enthusiasm.

War is all they know, for they were born in it, forged by the atrocities and cruelty of battle. There is no place for the weak in the Charr, victory is the only thing that matters. And they will achieve what they want, no matter the cost.

A profession also determines which character traits, stats, spells, etc. There are 9 professions in total, each with its own unique specialties. Professions are open to all races and genders. Each profession has a mix of damage, control, and supporting abilities that can be used in combat. If you reach level 80 on your character and have the expansion packs, you unlock an Elite specialization for your profession which often changes how the base profession works.

Dualists who use magic and deception to trick their opponents Mesmers can summon powerful phantasmic clones and break them down to generate various secondary effects. Practitioners of necromancy. They can summon minions, and heal themselves by siphoning the life out of their enemies. Necromancers feed on life force which they can use for offensive attacks, or to delay their own death.

Skilled fighters who rely on their excellent sight, precise aim, and animal companions to navigate the battlefield and take out foes. Rangers are highly versatile; with a keen understanding of nature and the various powers it provides. These are spellcasters who channel elemental energy through their bodies, taking full advantage of air, fire, earth, and water. The Ranger class unique mechanic is Pets. A wide variety of animals can be tamed and collected. Each animal providing unique skills in battle.

In addition to pets, Rangers use a variety of traps and nature spirits to aid in battle. Unparalleled survivalists with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation. The Engineer class is a group of mechanical geniuses. Kits and gadgets can be equipped, consumed, or placed aiding the engineers in combat. They support their allies with alchemic weaponry, deploy ingenious inventions, or lay waste to foes with a wide array of mines, bombs, and grenades.

Their unique mechanic is Initiative. All weapon skills have zero recharge time, but instead, cost a certain amount of initiative to use. Initiative recharge replaces skill recharge. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit. Light Armor. These masters of dark magic summon dead minions to fight alongside them. Gathering a foes life force allows the player to transform into a Death Shroud, unlocking new skills that drain power from the stored in the form of Life Force.

Necromancers feed on life force, which they can leverage offensively or use to delay their own demise. Call upon the elements to perform magical spells in battle.

Wield fire, water, air and earth for unique sets of abilities. Conjure up elemental weapons and enhance your magical powers with glyphs. Elementalists are multifaceted spellcasters who channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up for in versatility and the ability to inflict massive damage. Deceive your opponents by cloning yourself. True masters of glamour, phantasms, and mantras. Confusing your foes, crippling them from the inside out.

Mesmers are magical duelists who wield deception as a weapon. By manipulating the power of the mists, they can call upon Legends of the past to aid them in battle. This class is only available to players who have purchased one of the two expansions. HoT or PoF. Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our brand new profession: the revenant. Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists.

The server does not dictate the people you see in the world or restrict PvE gameplay. Server choice only affects gameplay when entering World vs World WvW. PvE will have zero impact. When entering PVE zones you are not entering your server, but instead a map instance.

If you are someone who enjoys being the best world in WvW, take a look at the WvW current rank standings. For some gems in-game currency you will be able to transfer to a new Home World. Swapping regions is possible between NA and EU. China is a region of its own and cannot be transferred to or from. Everything you do in GW2 will accumulate experience. Killing enemies, completing map explorations, hearts, personal story story quests , world events, crafting, and dungeons are all ways of leveling.

Max level in GW2 is Once 80, experience gained levels up account-wide Mastery Skill Lines. Entering a new area of a zone will uncover the new points to discover. Each of these map locations will be represented with an icon. The map keeps track of progress, providing a visual percentage representation for all zones.

Zones are level capped. You will see the recommended level clearly marked over each zone. So if you are level 80 and enter a level 10 zone, you will see your level reflected to match the zoning cap. Hearts are equivalent to quests in other MMOs. Instead of finding a person to speak to, simply be within proximity to the NPC heart and a quest will appear on the top right side of your screen. No need to speak with the NPC first, complete the activity within the proximity bubble and you will see the heart skill bar fill up.

Once finished, the reward will be instantly delivered by way of a notification, and the heart NPC will become a vendor. Providing a place to sell, and purchase items.

Each heart NPC will sell different items. Heart quests in the base game are one-time quests per character. In the expansion zones Path of Fire , heart quests will reset daily, AKA they are repeatable on the same characters. Every 10 levels will unlock a new playable segment of your personal storyline. Personal stories reflect the choices you made in character creation and unlock lore.

Gear, experience, and special rewards will be given for completing these story segments. Rewards will be unique to your race and profession. Story progress is tracked and stored within your Hero Panel H.

Notifications for these events will pop up on the right side of the screen, when or just before an event spawns becomes active. On the map, they can visually be seen in the form of an orange circle with cross sword icons.

Typically, METAs will be a large boss to defeat that spawns in a specific location within a zone. World events repeat every couple of hours.

Leading up to a zone META, mini-events will spawn on a timer, the same orange circle will appear if you are near the activity. Loot and experience are rewarded for all successful events and METAs. Each character is allowed two crafting disciplines 2 additional slots can be purchased via Gem Store. To unlock a craft, speak to the master craftsman near the preferred crafting bench station. To switch disciplines simply pay the master craftsman.

Crafting benches can be found in all major cities. Leveling up a discipline will also grant overall experience. Making crafting a method for leveling up new characters. Crafting materials are salvaged from gear, gathered from nodes and looted from finishing events and activities.

Dungeons have two modes, a story mode, and an explorable mode. The story mode needs to be completed before being able to open a dungeons explorable mode. When a dungeon becomes available reflected by your character level you will be notified via in-game mail. This pattern continues until the max level level Completing these as they become available will grant large chunks of experience for faster leveling.

Multiple explorable modes are available for all the dungeons. Each taking you down a new path, unveiling more lore, a new pattern of challenges, and bosses to defeat. Some dungeons require some puzzle-solving, while others are more slash and dash. All dungeons give experience, drop loot bags, coin, and token rewards. Tokens are a special currency specific to the dungeon you enter. Twilight Arbor, for example, rewards the token Deadly Blooms.

These special tokens can be traded with a merchant in Lions Arch for unique armor and weapons. Dungeons are marked by a double door icon on the map. In-game mail will tell you where to go but if you delete the message look for the icon. When you hit character level 80 you will be able to enter the Mistlock Observatory portal located in Lions Arch to test your strength in a series of a unique, scaling assortment of mini-dungeons. Fractals require a max number of 5 players to complete.

For instance, you can equip both a Magister's Field Journal and an Althea's Ashes , even though they are functionally equivalent with Berserker attributes and the unique property. Most ascended rings and accessories are marked as unique, with at least one other trinket existing with the exact same attributes.

The unique property primarily serves to make utilizing trinkets of both the same slot and prefix more difficult, particularly in the case where the trinket's prefix is selectable. An attuned or infused variant of an item counts as a different item for purpose of uniqueness. However, items with different upgrade components still count as the same.

Note: inserting an infusion is not the same as infusing an item, and will fail to "bypass" the unique property. Almost all ascended trinkets are Unique the entire list can be seen at Category:Ascended trinkets , except for the following items:.



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